PATCH NOTES: CLUB SEASON 7 - TRACKS & LAPS ROUND 2
Welcome to Club Season 7! This Season introduces the new GT Tier cars to the Rebel Raceway. The BMW M8 GTE and the Ford GT are the first cars in the series to be available, but you will see early previews of other GT cars in events.
Tier GT: BMW M8 GTE
Tier GT: Ford GT (Custom)
Tier S: Scuderia Cameron Glickenhaus SCG004S
Tier S: Porsche 992 Turbo S
Tier D: DeLorean
Club Season Prize:
Tier S Chevrolet Corvette ZR1 Coupe Custom
Rebel Pass Prize:
Tier A BMW M4 Custom
Season 7 Calendar
Club Season Week 1: 22nd - 28th Nov
Nov 22nd: Season 7 - Update Release Day
Force Update (10:00 UK Local Time)
Black Friday Gold Offers Available (10:30 UK Local Time)
Tier GT: BMW M8 GTE (7,999 Gold) (11:00 UK Local Time)
Club Season Starts (15:00 UK Local Time)
Tier A BMW M4 Custom Rebel Pass Starts (16:00 UK Local Time)
Pro Pass Available ($9.99)
Veteran Pass Available - and immediately unlocks the Tier A BMW M4 Custom at lvl 15 ($15.99)
Tier D 2014 Chevrolet Camaro (Custom) Black Friday Offer (499 Gold)
Tier A 2015 Ford Mustang GT (Custom) Black Friday Offer (1499 Gold)
Tier S: Scuderia Cameron Glickenhaus SCG004S - Special Crate Offer, car is guaranteed on or before 10 Crate Openings.
Club Season Week 2: 29th Nov - 5th Dec
Tier GT: Ford GT (Custom) - 100 gold Key Special Crate Offer, car is guaranteed on or before 12 Crate Openings.
Tier B: Caterham Super Seven 1600. A second chance to purchase this car for $9.99 from the Shop
Cyber Monday Offer Available
Club Season Week 3: 6th - 12th Dec
Events in Week 3:
Tier S: Scuderia Cameron Glickenhaus SCG004S Ladder & Head-to-Head Events
Club Season Week 4: 13th - 19th Dec
Tier D: DeLorean - $7.99 In-app Purchase
Tier S: Porsche 992 Turbo S - Available as a Prize in a Head-to-Head event
Rebel Pass Ends (15:00 UK Local Time)
Week 5: 20th - 26th Dec
Club Season Ends + Prizes Calculate (15:00 UK Local Time)
Events in Week 5:
Club Prize Car Ladder & Head-to-Head Events
Rebel Pass Prize Car Ladder & Head-to-Head Events
Clubs will be locked 3 days from the end of the season. During this time, Club admins cannot recruit or remove players from their Club.
Tier S and Tier GT are now available to play in the Tracks & Laps Campaign! Continue your journey on the Rebel Raceway and defeat Tamara on the asphalt.
The Fusion Times for Tier GT Cars are as follows:
4* to 5* requires 800 credits and 3,600 fodder points.
5*- 6* requires 1,600 credits and 4,800 fodder points.
The Fusion times and Gold Skip costs are the same as Tier S.
Quality of Life changes to the Event Hub:
Events can now be completed in the Event Hub, so you no longer need to go to the world map to trigger the prizes.
If you are registered in an event, the event will remain in the Event Hub until the rewards are awarded, instead of just disappearing.
If there are no events active, the event hub button will no longer disappear, the event hub screen will instead show "New events coming soon".
You will spot new cars as AI Opponents in Events. These vehicles won’t be available to own until Club Season 9 coming January 2022!
The new vehicles you’ll see are:
Tier GT Scuderia Cameron Glickenhaus SCG004C
Tier GT Scuderia Cameron Glickenhaus SCG003S
Tier GT Porsche 991 GT2 RS Clubsport
The Ariel Atom suspension has been fixed to reduce the chance of the car clipping the road and coming to a stop during a race. There may still be occurrences of clipping on some tracks, but we are resurfacing the roads to smooth them out, and will release further improvements in a future release.
An error was spotted in our PL10 Patch Notes where we inaccurately listed the Fusion Times and Costs for some star ratings. Here are the correct timings and costs for Fusion in PL11:
Tier A: 4 Star > 5 Star was 1,120 minutes now 960 minutes, 2,000g
Tier S: 5 Star > 6 Star was 1,600 minutes now 1200 minutes 2,400g
All Tracks & Laps cars from Season 6 and 7 will give Bonus Club Points.
Club Points are no-longer in the Evergreen events that repeat each week.
On Monday 15th November and Wednesday 17th November, we released a Server update to resolve the Matchmaking issues in Tracks & Laps Head-to-Head events. The fix changed opponent selection from a fixed time difference to a percentage based time difference. The percentages we have used are calculated based on the average times for on-road races. The exact percentages are:
Easy Opponent: 105%
Medium Opponent: 103%
Hard Opponent: 101%
Impossible Opponent: 98%
This new opponent selection behaviour will be applied to all Head-to-Heads in the game. We made the game-wide change because it will also improve match-making on long tracks like the Italy tracks.