What drives us?

UK BEST PLACES TO WORK 2021

Hutch once again wins a prized gamesindustry.biz ‘Best Places to Work Award’, making us one of the 7 best mid-sized companies to work for in the UK games industry!

A DECADE IN THE MAKING!

In July 2021 we celebrated our 10 year anniversary! A huge THANK YOU to everyone that’s been a part of the Hutch family x

F1 Manager Rebrand

Following extensive audience research F1 Manager is rebranded to F1 Clash.

Puzzle Heist Launch

A Hutch take on the hugely popular puzzle RPG sub-genre, bringing action-movie characters, narrative, and an automotive flavour of course!

HUTCH <> MTG

Hutch is acquired by Modern Times Group (MTG) who will support us in our mission: to build the most diverse and engaged automotive gaming communities on mobile!

UK BEST PLACES TO WORK 2020

Hutch wins a coveted gamesindustry.biz ‘Best Places to Work Award’, making us one of the top 6 mid-sized companies in the UK games industry!

REBEL RACING LAUNCH

Broad, relevant global appeal built from the ashes of Race Kings. Rebel Racing continues to grow stronger with updates that respond to the needs of a passionate community of players

F1® MANAGER LAUNCH

New team, huge brand, huge potential. Still built through our rapid validation process. A challenging launch for the team and they absolutely came through and delivered

HUTCH DUNDEE

We established our new Hutch Dundee studio, a new team with the remit to evolve our progressive performance marketing approach

TOP DRIVES LAUNCH

This is where the Live Ops era truly kicked off. We began to adapt the way we work to serve the amazing worldwide community that loves Top Drives

A NEW APPROACH

We changed our development philosophy and moved toward shorter dev cycles and leaner products. Hill Dash was born from a game jam and released worldwide within 5 mnths of full time dev!

BEGAN DEVELOPMENT ON RACE KINGS

First external dev project with a great partner but sadly we made a great game, but not a great business… Still, a ton of important lessons were learned that are fundamental to how Hutch works today

FOUND A HOME

We moved into the Scrutton Street studio that we now call home. We've since expanded to spread over 3 floors that house over 90 Hutchies, and more than 120 staff worldwide!

MMX RACING

This game hugely boosted our games-as-a-service understanding, with use of data, competitor analysis and performance marketing all contributing to a prolonged successful game

GOING INTERNATIONAL

One of our founders moved to Nova Scotia, Canada to set up a new studio focused on providing support for our expanding tools and technology needs

FOLLOWED UP WITH SMASH BANDITS

A game we loved making. Some tough lessons learned but it gave us the best named power-up in the world - the A-Team themed ‘Jibba Jabba’!

SMASH COPS HEAT RELEASED

We tried out the freemium model and developed an early understanding of what would be needed for Hutch to succeed as a games-as-a-service business

SMASH COPS ‘GAME OF THE WEEK!'

We kicked off our long term partnership with Apple. We were amazed at the level of featuring support for our first ever game

  • Games Industry Best Places to Work 2020
  • Sunday Times Tech Track 100
Hutch

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