PATCH NOTES: CLUB SEASON 9 - TRACKS & LAPS ROUND 3
Tier GT Scuderia Cameron Glickenhaus SCG004C - Crate Offer Guarantees the car on or before the 12th Crate Opening
Tier GT Scuderia Cameron Glickenhaus SCG003S - Crate Offer Guarantees the car on or before the 12th Crate Opening
Tier GT - Porsche 991 GT2 RS Clubsport - A Ladder prize, requiring all 3 Scuderia Cameron Glickenhaus to enter (0 Gold Entry Fee)
Club Season Prize:
On Road Tier S 2019 Chevrolet Corvette ZR1 Coupe (Special)
Rebel Pass Prize:
Tracks & Laps Tier A Union Jack Caterham
Season 9 Calendar
Club Season Week 1: 1st - 6th Feb
Tier GT Scuderia Cameron Glickenhaus SCG004C
Club Season Week 2: 7th - 13th Feb
Tier GT Scuderia Cameron Glickenhaus SCG003S
Club Season Week 3: 14th - 20th Feb
Crate Offer for the Scuderia Cameron Glickenhaus SCG004S available to purchase - Guarantees the car on or before the 12th Crate Opening
Porsche 991 GT2 RS Clubsport Prize Ladder
Club Season Week 4: 21st - 27th Feb
Porsche 991 GT2 RS Clubsport
Week 5: 28th Feb - 6th Mar
Club Season Ends + Prizes Calculate (15:00 UK Local Time)
Club Prize Car Ladder & Head-to-Head Events
Rebel Pass Prize Car Ladder & Head-to-Head Events
Week 6: 7th - 13th Mar
Legacy Week! We’re bringing some old favourites out of the garage and back on the streets.
Clubs will be locked 3 days from the end of the season. During this time, Club admins cannot recruit or remove players from their Club.
Improved opponent match making in non-Tracks & Laps races.
Tracks & Laps Daily Test Drive is no longer too difficult. It is Easy to Medium difficulty, as shown in game.
Head-to-Head Event reward animations will now be displayed one after the other if multiple Events end at the same time.
No Fuel Cost Events - Only available when offered for some event types. Instead of using Fuel and Tickets to race, you will only use tickets in these events.
From Week 2 of the Club Season, Event start and end times will be modified in our three time-zones, to better serve the majority of our players' in each server region.
Season 9 Events:
Tracks & Laps Cars give Bonus Club Points
The DeLorean wheels have had their lug nuts tightened and don’t look loose at speed.
You can now sign up or tap 'race' in an Event without having an eligible car selected in your car hub, and the game won't throw an error.
Event pins on the game map won't become unresponsive when an event’s force focus fails. This resolves the issue reported by players unable to race in Italy.
Re-balanced T&L cars will now be in line with their tier's expected performance.
As part of a full re-balance for Tracks & Laps vehicles, the PP values of cars have been updated.
2020 Caterham Super Seven 1600 2* was 312PP, now 366PP
2020 Caterham Super Seven 1600 3* was 364PP, now 420PP
2020 Caterham Super Seven 1600 4* was 385PP, now 448PP
2019 Ariel Nomad 2* was 313PP, now 370PP
2019 Ariel Nomad 3* was 364PP, now 427PP
2019 Ariel Nomad 4* was 393PP, now 455PP
2019 Ariel Atom 2* was 322PP, now 398PP
2019 Ariel Atom 3* was 369PP, now 447PP
2019 Ariel Atom 4* was 393PP, now 472PP
2008 KTM X-Bow GT4 2* was 317PP, now 381PP
2008 KTM X-Bow GT4 3* was 367PP, now 432PP
2008 KTM X-Bow GT4 4* was 394PP, now 460PP
2020 Caterham Seven 620R 3* was 415PP, now 416PP
2020 Caterham Seven 620R 4* was 465PP, now 452PP
2020 Caterham Seven 620R 5* was 486PP, now 474PP
2019 Lotus 3-Eleven 3* was 404PP, now 414PP
2019 Lotus 3-Eleven 4* was 452PP, now 455PP
2019 Lotus 3-Eleven 5* was 476PP, now 467PP
2020 Porsche 992 Turbo S 4* was 470PP, now 465PP
2020 Porsche 992 Turbo S 5* was 512PP, now 483PP
2020 Porsche 992 Turbo S 6* was 534PP, now 495PP
2020 SCG 004S 4* was 472PP, now 462PP
2020 SCG 004S 5* was 520PP, now 481PP
2020 SCG 004S 6* was 546PP, now 491PP
2017 Ford GT (Custom) 4* was 482PP, now 486PP
2017 Ford GT (Custom) 5* was 520PP, now 498PP
2017 Ford GT (Custom) 6* was 541PP, now 507PP
2020 BMW M8 GTE 5* was 526PP, now 502PP
2020 BMW M8 GTE 6* was 544PP, now 510PP
2020 SCG 004C 4* was 479PP, now 485PP
2020 SCG 004C 5* was 524PP, now 498PP
2020 SCG 004C 6* was 548PP, now 507PP
2018 SCG 003S 4* was 481PP, now 487PP
2018 SCG 003S 5* was 524PP, now 499PP
2018 SCG 003S 6* was 548PP, now 509PP
2019 Porsche 991 GT2RS Clubsport 4* was 485PP, now 486PP
2019 Porsche 991 GT2RS Clubsport 5* was 521PP, now 497PP
2019 Porsche 991 GT2RS Clubsport 6* was 540PP, now 506PP
Here’s a message from our Designer Elia, to explain more about the update to the car PP values and why we came to make the changes.
Good Day all,
I'm Elia, Gameplay Designer on Rebel Racing. I manage the cars, physics and general performance balancing, and I wanted to take a moment to give you an update on the Tracks & Laps cars and the changes we have made.
We carried out a large investigation, involving the majority of the Rebel Racing team, to look into the issues players reported with cars on the Rebel Raceway. From this investigation, we found that the difficulties players were experiencing stemmed from a discrepancy between car values in our Car Database, and the length of Tracks & Laps races.
To explain how car performance varied so much, here’s some insight into the workings of cars in Rebel Racing. Every car in the game has a drag, friction and torque stat/value applied. These values change as the car is fused and the star rating increases. This is why, when racing on the Rebel Raceway, a 3* vehicle with full upgrades and augments could outperform a 6* vehicle that wasn’t upgraded.
We don’t see this issue in on-road races because the tracks are shorter and max speed isn’t reached as often or for as long. The multiple laps and length of tracks on the Rebel Raceway highlighted a new issue we never anticipated. Unfortunately, we didn’t find the issue before Tracks & Laps launched.
The solution has been a complete rebalance of all Tracks & Laps cars. We’ve adjusted the drag, friction and torque values across all tiers. With the friction and torque values being rebalanced in order to show a clearer difference in performance between tiers.
You will still see occurrences of a fully upgraded car outperforming a base car in the Tier above with no upgrades at all, but performance of cars will now be more consistent.
We would like to remind players that PP for cars on-road should not be compared with Tracks & Laps cars. The PP is determined by the tracks the cars can race on, so we balance the Tracks & Laps cars at the Rebel Raceway only. PP are also an average performance score, so cars may be stronger on some tracks than others.
We hope these changes will help you to continue enjoying the Rebel Raceway!