Tech Blog

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The Why, What and When of a Hutch Tech Stack Migration

Welcome to the July edition of the Hutch tech blog! Senior Hutch engineer, Dave talks tech stack migration using his own experience with one of our most used products in the TNT team.

Tech

The hidden optimisation in network games

Head of Client Engineering at Hutch, Peter talks next level optimisation for network connected games when using JSON.

Tech

Game Dev Is Like a Box of Chocolates. You Never Know What You're Gonna Code

You don't always need games experience to move into the tech side of the games industry... read about Dave's journey from web developer to mobile games programmer.

Tech

Dream Car Decals

Our tech blog is back! Client engineer, Tom explores car customisation options in our latest post, with a deep dive on his system for placing decals on a car.

Tech

A Faster Way To Win

Designing challenges for Top Drives can be challenging! Here’s one of our engineers to explain how we approached one important element - calculating how many hands win against an opponent.

Tech

For the love of spreadsheets

How can the humble spreadsheet aid rapid design iteration? Here’s Hutch engineer, Ben, to explain all…

Tech

Rebel Racing Clubs discovery

Clubs are a popular part of Rebel Racing, but how do we ensure players can search for them efficiently? Martin, one of our Hutch senior engineers talks tech stacks!

Tech

Holy Forking Shirt Balls!

How do you filter profanity in mobile games? Here’s a guide from Dominic, one of our Hutch senior engineers.

Tech

Turning it up to 11!

Time for our very first Hutch Tech blog post from our Head of Server Engineering, Geoff! Autoscaling can be a challenge when it comes to designing live services. So here’s Geoff to talk about the Hutch approach (and look out for more tech blogs over the coming weeks!)…
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